2013-11-29

2013-11-29 Doom Progress


... and with a bit of parrot-based dithering ...


Oops, of course red and blue were backwards.



2 comments:

  1. That is absolutely immense, good effort ;) I don't know much about the doom engine, but I presume it's all software rendering - way before days like OpenGL and the like. What is the next step?

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    1. I'm really pleased with the way it came out. It is all software rendering (part of the reason I went with Doom) so in theory I could make a hard drive image at this point that would run on any VGA or above machine. There are quite a few things still to do, I'll put up a separate post about it. Thanks.

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